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We can confirm that of the £18,087 pledged, £17,385 has been successfully billed, which is fantastic news. The next big things on the list are code profiling (finding out which parts are slowing things down and need to be optimized), streamlining path-finding for ants in crowds and making demo builds for both Mac and Linux. Additionally we have been tackling issues that have caused long compile times in the code. We are also re-working the ant job allocation system so that ants can now ‘steal’ jobs from others, which should increase efficiency and prevent ants from wandering away from tunnel-digging jobs that they have already begun. Over the past few days we have been sorting through all of your Stomt feedback, implementing bug fixes and upgrading to Unreal Engine 4.12. It’s been almost two weeks since the end of the Kickstarter already and we thought it was about time for an update.įirstly, the winners of the final stretch goal! Welcome to the game Coptotermes formosanus – Formosan termite!